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While working on this project, I began thinking about what I wanted to accomplish when it came time to do post-processing on the final render. Miguel Ortega, one of my professors at Gnomon, gave me the brilliant idea of adding rain into the scene as a way to give the already moody atmosphere a boost and give the story further life. The animated headlights, rain, as well as bloom to the lights were all added using Nuke.

- Created with Autodesk Maya, Substance Painter, Photoshop, Marvelous Designer, Nuke & V-Ray


It was extremely important for me to maintain clean topology throughout the scene. I wanted my UVs to be as straight as possible and well-organized in order for it to be easier to work with in Substance Painter. This project marked the very first time I used Nuke, where I found out just how amazing the program's capabilities are.


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