
ABOUT ME

Elizaveta Gaevaya
Look Development · Texture · Environment Artist
Hello - I’m Elizaveta, a Salt Lake City–based CG Artist drawn to storytelling that lives in shadows, atmosphere, and the quiet details most people overlook. My work exists in the space between reality and imagination, where texture, light, and environment intertwine to shape worlds that feel lived-in, layered, and undeniably alive.
I gravitate toward darker, moodier tones — the kind that hint at stories just beneath the surface. Whether I’m developing a character's look or sculpting an environment's mood, I’m always searching for that cinematic moment when everything aligns: the light, the emotion, the stillness. The moment that makes you wonder what came before…and what might come next.
I’m also a proud graduate of the Gnomon School of VFX, Games, and Animation - a place that allowed me to refine my craft and elevate my skills in ways I never imagined. My time there shaped not only the technical foundation I rely on, but also the artistic lens through which I see the worlds I create.
When I’m not crafting digital worlds, I’m often exploring Salt Lake City, meeting new people, riding horses, or gathering the fragments of real life that eventually find their way back into my work.
If you’d like to collaborate or step inside a world I’m building, feel free to reach out — I’m always open to a good conversation.
lizagaevaya@gmail.com
Experience
Gunfire Games - Associate Environment Artist March 2024 - March 2025
Austin, TX
• Utilized commercial and proprietary software to create high-quality 3D art assets to fulfill the
necessities of the projectʼs functional, art, and technical specifications.
Visual Creatures - Junior Environment Artist December 2023 - January 2024
Los Angeles, CA
• Developed previsualization lighting with emphasis on mood and story.
• Created and developed hero assets using real-time modeling and texturing techniques.
• Handled multi-project workloads while meeting client deadlines for Volume 4 of Love, Death + Robots.
Metastage - Volumetric QC July 2020 - September 2020
Los Angeles, CA
• Managed quality control for scanned assets by flagging data for rework.
School of Visual Arts - M.A.R.S Mentor October 2018 - May 2019
New York, NY
• Mentored students in need of assistance with projects.
SKILLS
3D
Autodesk Maya
Unreal Engine
ZBrush
Blender
Xgen
Yeti
Houdini
Gaea
Marvelous Designer
SpeedTree
Texture
Substance Painter
Substance Designer
Mari
Compositing and Editing
Nuke
Adobe Creative Suite
Rendering
V-Ray
Arnold Renderer
Redshift
EDUCATION
Gnomon - School of Visual Effects, Games, and Animation 2021 - 2023
Los Angeles, CA
• Certificate in Digital Production - Modeling and Texturing
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School of Visual Arts 2015 - 2019
New York, NY
• Bachelor of Fine Arts - Computer Art and Visual Effects
HONORS & AWARDS
The Rookie Awards - Rookie of the Year Finalist 2023
• Rookie of the Year | 3D Animation
• Career Opportunities | DNEG
• Career Opportunities | Ghost VFX
• Excellence Award
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The Rookie Awards - Rookie of the Year Finalist 2022
• Career Opportunities | Ninja Theory
• Excellence Award
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Gnomon Best of Term Awards
• Texture & Shading Summer 2022
• Lighting & Rendering Spring 2022
• Texture & Shading Winter 2022














