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Portfolio

CLICK FOR BREAKDOWNS & PROJECT DETAILS BELOW

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Gunfire Games

At Gunfire Games, I worked as an Associate Environment Artist on the AAA title Darksiders 4, creating immersive dark fantasy environments in Unreal Engine. I modeled game-ready assets, optimized UVs, and produced high-quality textures using Maya, ZBrush, Substance, and Photoshop, balancing artistic vision with gameplay needs.

I collaborated closely with art and design leads, iterating on feedback and taking environments from 2D concept to fully realized 3D worlds. Using in-house tools, I built and dressed large-scale spaces while maintaining clear communication, accurate task estimates, and seamless coordination with art and tech teams to deliver polished, performant environments.

Darksiders IIII Teaser Trailer

Love, Death + Robots

Visual Creatures

At Visual Creatures, I worked as a CG Modeler and Environment & Texture Artist on the Emmy-winning Love, Death + Robots – Volume 4. I created high-quality environments and hero assets using a PBR workflow, supporting the show’s cinematic style and storytelling.

 

I developed atmospheric previsualization lighting to enhance mood and narrative intent, and collaborated closely with my leads for seamless asset integration. Working across multiple sequences, I iterated quickly, responded to feedback efficiently, and delivered polished work under tight deadlines - combining strong visual design, technical precision, and thoughtful reference research throughout the process.

LOVE DEATH + ROBOTS VOLUME 4 | Official Teaser | Netflix

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Personal Work

Passionate about creating immersive worlds that tell stories, I focus on texture, environment, and lighting to bring imagination to life. My work is a journey of exploration, pushing artistic boundaries and discovering new depths in my craft. Through personal projects, I strive to craft experiences that feel alive, meaningful, and visually captivating, reflecting my ongoing artistic growth.

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