Portfolio
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Gunfire Games
At Gunfire Games, I worked as an Associate Environment Artist on the AAA title Darksiders 4, creating immersive dark fantasy environments in Unreal Engine. I modeled game-ready assets, optimized UVs, and produced high-quality textures using Maya, ZBrush, Substance, and Photoshop, balancing artistic vision with gameplay needs.
I collaborated closely with art and design leads, iterating on feedback and taking environments from 2D concept to fully realized 3D worlds. Using in-house tools, I built and dressed large-scale spaces while maintaining clear communication, accurate task estimates, and seamless coordination with art and tech teams to deliver polished, performant environments.
Darksiders IIII Teaser Trailer

Visual Creatures
At Visual Creatures, I worked as a CG Modeler and Environment & Texture Artist on the Emmy-winning Love, Death + Robots – Volume 4. I created high-quality environments and hero assets using a PBR workflow, supporting the show’s cinematic style and storytelling.
I developed atmospheric previsualization lighting to enhance mood and narrative intent, and collaborated closely with my leads for seamless asset integration. Working across multiple sequences, I iterated quickly, responded to feedback efficiently, and delivered polished work under tight deadlines - combining strong visual design, technical precision, and thoughtful reference research throughout the process.
LOVE DEATH + ROBOTS VOLUME 4 | Official Teaser | Netflix

Personal Work
Passionate about creating immersive worlds that tell stories, I focus on texture, environment, and lighting to bring imagination to life. My work is a journey of exploration, pushing artistic boundaries and discovering new depths in my craft. Through personal projects, I strive to craft experiences that feel alive, meaningful, and visually captivating, reflecting my ongoing artistic growth.










