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Gunfire Games
At Gunfire Games, I worked as an Associate Environment Artist on the AAA title Darksiders 4, creating immersive dark fantasy environments in Unreal Engine. I modeled game-ready assets, optimized UVs, and produced high-quality textures using Maya, ZBrush, Substance, and Photoshop, balancing artistic vision with gameplay needs.
I collaborated closely with art and design leads, iterating on feedback and taking environments from 2D concept to fully realized 3D worlds. Using in-house tools, I built and dressed large-scale spaces while maintaining clear communication, accurate task estimates, and seamless coordination with art and tech teams to deliver polished, performant environments.
Darksiders IIII Teaser Trailer
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